![]() We're also happy to reveal that we will be hosting 10 official Dedicated Servers with Zeus (maybe more later). Zeus can now control unit stance for an entire group, and when lifting a Respawn Module into the air, it becomes a parachute respawn. Zeus launch prep continues with fixes and a few usability enhancements being deployed to devbranch. INFO: Zeus release date, GameSpy, Official Zeus Servers Use the MCC interaction system or ACE as described here. Once they will spawn a unit from the target faction they will run to it screaming and eventually exploding near it causing fatalities or injuries depends on the explosion type selected. Suicide bombers spawns as Armed Civilians and just like them they will patrol the area. But once he gets within a short distance from a unit from the targeted faction he have a random chance that increase over time to pull a random handgun and start screaming and shooting at the target faction unit.Īrmed civilians can be disarmed using the MCC or ACE interaction without killing them. An armed civilian can be ordered to stand still or patrol the area. To sync IEDs/ambushes together hold the Shift key while clicking and holding the left mouse button while drawing a line between to IED/Ambushes.Īmbush groups will lay low in silence until the IED they are sync too will explode, then they will change behavior to combat and storm the location they have ordered too.Īrmed Civilian surprise attack on NATO soldierĪrmed civilians can be spawned using the MCC IED dialog or placing the MCC's Zeus module on a unit. Syncing IEDs and ambushes together will create a chain reaction where one IED will set the other and they in turn will activate the ambush group.ĬSAT ambush group storming in once two IEDs has been set off Once done you could see an arrow marker facing the direction you have pointed. To spawn an ambush group select it from MCC then click, hold and drag the mouse cursor from the position you want the ambush group to spawn to the position you want the ambush group to move to once the IED has been activated. Two IEDs and ambush group synced together in a daisy chain effectĪmbush groups can be spawned from MCC IED dialog and can be synced with other ambush groups or IEDs to create a daisy chain effect. Mini game IEDs will explode just as proximity but they can only be disarmed by winning a mini-game. This IED will only explode if the mission maker will click on their icon in MCC menus while holding the Ctrl key. This IED cannot be jammed and will explode either by a unit from the target faction getting too close as proximity IEDs or by killing the leader of the ambush group. This IEDs need to be synced to an ambush group. Proximity IEDs can be jammed using the ECM vehicles. Proximity IED will explode when a unit from the target faction get close enough and it moving in a speed that is faster then slow crouch. ECM will not stop spotter IEDs, suicide bombers or armed civilians. Vehicles that are flagged as ECM will prevent proximity IED from exploding if the ECM vehicle is less then 100 meters away from the IED. You can set it up manually by adding "this setvariable " to the vehicle in the editor. To set a vehicle as a ECM (Electronics Counter Measures) jammable vehicle use either Zeus or MCC 3D editor and add the preset: "ECM - can jam IED". Proximity: How close a unit from the target faction have to be to the IED to set it off.Īmbush Group: Spawns an ambush group and connect it with the IED - see more bellow. Trigger Type: What will trigger the IED - see more bellow. Jammable: Can the IED be jammed with ECM vehicles - see more bellow.ĭisarm Duration: How long in seconds will it take to disarm the IED. ![]() Target Faction: IED will only set when a unit from the target faction is near. Only destroy vehicles tracks/wheels, sets vehicles on fire and harm units legs. Harm and kills anyone caught in the exposion radius. Type: can be an object, mine field, armed civilian or a suicide bomber.Įxplosion Size: The size of the explosion and the radius of effect. In Zeus you can drag the "IED" module on any empty vehicle or object to serve as an IED or on any unit to serve as suicide bomber. IED and other traps can be found under MCC menu "IED" button or under the MCC modules in Zeus. The mission maker can spawn IEDs, mine fields, ambushes, armed civilians and even suicide bombers. MCC has it's own IED (Improvised Explosive Device) system to enhance game-play.
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